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The Expanse • View topic - Patch 1.6 and 1.6DD Notes: Star Wars expansion
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Patch 1.6 and 1.6DD Notes: Star Wars expansion

PostPosted: Sat Apr 28, 2012 12:30 pm
by Raist
Ever wanted to wield a lightsaber, use force powers, and have a really cool title like Jedi, or Sith Apprentice? Well your wait is over. Introducing the Star Wars Expansion!!

3 new playable "classes" are available: Jedi, Jedi Exile and Sith. Players are not required to start a new character to begin as a Jedi, but it does make things easier as whichever character you choose to become a Jedi will have all skills and stats reset to server minimums. While this does require training skills again, there are advanced training areas for Jedi and Sith in their respective starting zones. Skill gains in these areas are 4 times faster than regular gains. As a comparison, the New Player Dungeon skill gains are 2 times faster than regular skill gains. Certain skills will be limited to a skillcap. Magery, Chivalry, Mysticism, and Spellweaving cannot be higher than 50. All Force Powers, light and dark side are based on Meditation and Focus.

Jedi-
+Karma allowed only (+5,000 to +15,000 karma). All force powers are based on your karma level. The more you use your light side force powers, the higher your karma will go. This is important because if your karma drops below +5,000, you are no longer a Jedi and you have begun your decent towards the dark side. Players that are losing karma will fall from Jedi to Jedi Exile first, then from Jedi Exile to Sith Apprentice. A new Jedi will have to complete the training area to learn their force powers and earn their robes, cloaks and build their first lightsaber. New Padawans will receive a Youngling Lightsaber when they begin their quest to become a Jedi. 15 force powers will be available once a Padawan has completed their training and become a Jedi. To build a new lightsaber, Jedis will have to accept a quest to locate the focusing crystal they wish to use in their new lightsaber. (See below for Jedi lightsabers and their stats). All lightsabers have the same stats before they are combined with a focusing crystal.

Force powers require a lot of mana, as such a Jedi's strength is not as important as their intelligence and dexterity. Some force powers are quite powerful, as such they will require a lot more mana than you are used to needing, e.g. Jedi Grove takes 100 mana to use. Force Powers will be earned by completing various areas in the Jedi Training Facility. A new Padawan will be given a blue Jedi holocron which will hold their force powers (use it like a spellbook, only you don't have to equip it.)

A Jedi's equipment will mainly consist of a Jedi robe, cloak and lightsaber. Attempting to wear plate armor is not recommended since in most cases a character won't be strong enough to wear it. This is okay, as the lightsabers compensate for the lack of armor with various magical attributes. A Jedi's robe has a hood that when worn changes the player's title to something like "Robert the Jedi". You can double click the robe to lower the hood, removing the title. When entering an area specifically for a Jedi, make sure your hood is up, or you won't get in. A Jedi's cloak offers stat bonuses, so you won't want to just toss it aside. All robes, cloaks, and lightsabers are bind on equip and retain their owner's name after they have been bound. Jedi robes must be equipped twice to properly bind and be worn. The first time you equip the robe, you will receive a message that it has bound to you, then just equip it again to wear it. The robe's item name will change to something like "The Jedi Robert's Robe". Jedi cloaks bind to the player when they are first equipped and the cloak's item name changes to something like "The Jedi Robert's Cloak". Jedi lightsabers bind on equip as well. The difference being they retain their focusing crystal name as an engravement and the lightsaber's item name changes to something like "The Jedi Knight Robert" with engraved text something like "Ankarres Lightsaber". (see screenshot below) All lightsabers cast a circle of light when equipped as well and they are all two-handed weapons. There are 22 Jedi lightsabers, each with different stats, depending on the focusing crystal used during the crafting process.

Jedi Exile-
+/-Karma allowed only (+4,999 to -4,999 karma). All force powers are based on your karma level. The more you use your dark side force powers, the lower your karma will go. This is important because if your karma drops below -4,999, you are no longer a Jedi Exile and you have begun your further decent towards the dark side. (Jedi Light Side Force Powers cannot be cast with karma lower than +4,999 and a player must switch to the Dark Side Force Powers.) Players that are losing karma will fall from Jedi Exile to Sith Apprentice. Once your karma hits +4,999, you will no longer be able to wield your Jedi lightsaber and you will have to find a lightsaber specfically for Jedi Exiles. If your karma continues dropping, when it hits -4,999, your Jedi Exile lightsaber cannot be equipped and you must find a Sith lightsaber. You will also not be able to wear your Jedi or Sith robes or cloaks without the proper karma. To build a new lightsaber, Jedi Exile's will have to accept a quest to locate the focusing crystal they wish to use in their new lightsaber. (See below for Jedi Exile lightsabers and their stats). All lightsabers have the same stats before they are combined with a focusing crystal.

Force powers require a lot of mana, as such a Jedi Exile's strength is not as important as their intelligence and dexterity. Some force powers are quite powerful, as such they will require a lot more mana than you are used to needing, e.g. Choke takes 100 mana to use. Force Powers will be earned by completing various areas in the Sith Training Facility. A new Sith Apprentice will be given a brown Sith holocron which will hold their force powers (use it like a spellbook, only you don't have to equip it.)

A Jedi Exile's equipment will mainly consist of a Jedi Exile robe, cloak and lightsaber. Attempting to wear plate armor is not recommended since in most cases a character won't be strong enough to wear it. This is okay, as the lightsabers compensate for the lack of armor with various magical attributes. A Jedi Exile's robe has a hood that when worn changes the player's title to something like "Robert the Jedi Exile". You can double click the robe to lower the hood, removing the title. When entering an area specifically for a Jedi Exile, make sure your hood is up, or you won't get in. A Jedi Exile's cloak offers stat bonuses, so you won't want to just toss it aside. All robes, cloaks, and lightsabers are bind on equip and retain their owner's name after they have been bound. Jedi Exile robes must be equipped twice to properly bind and be worn. The first time you equip the robe, you will receive a message that it has bound to you, then just equip it again to wear it. The robe's item name will change to something like "The Jedi Exile Robert's Robe". Jedi Exile cloaks bind to the player when they are first equipped and the cloak's item name changes to something like "The Jedi Exile Robert's Cloak". Jedi Exile lightsabers bind on equip as well. The difference being they retain their focusing crystal name as an engravement and the lightsaber's item name changes to something like "The Jedi Exile Robert" with engraved text something like "Allya's Exile Lightsaber". (see screenshot below) All lightsabers cast a circle of light when equipped as well and they are all two-handed weapons. There are 10 Jedi Exile lightsabers, each with different stats, depending on the focusing crystal used during the crafting process.

Sith-
-Karma allowed only (-5,000 to -15,000). All force powers are based on your karma level. The more you use your dark side force powers, the lower your karma will go. This is important because if your karma drops below -5,000, you are no longer a Jedi Exile and you will have completed your decent towards the dark side. A new Dark Jedi will have to complete the training area to learn their dark side force powers and earn their robes, cloaks and build their first lightsaber. New Dark Jedis will receive a Dark Jedi Lightsaber when they begin their quest to become a Sith. 15 force powers will be available once a Dark Jedi has completed their training and become a Sith. To build a new lightsaber, Sith Apprentices will have to accept a quest to locate the focusing crystal they wish to use in their new lightsaber. (See below for Sith lightsabers and their stats). All lightsabers have the same stats before they are combined with a focusing crystal.

Force powers require a lot of mana, as such a Sith's strength is not as important as their intelligence and dexterity. Some force powers are quite powerful, as such they will require a lot more mana than you are used to needing, e.g. Choke takes 100 mana to use. Force Powers will be earned by completing various areas in the Sith Training Facility. A new Dark Jedi will be given a brown Sith holocron which will hold their force powers (use it like a spellbook, only you don't have to equip it.)

A Sith's equipment will mainly consist of a Sith robe, cloak and lightsaber. Attempting to wear plate armor is not recommended since in most cases a character won't be strong enough to wear it. This is okay, as the lightsabers compensate for the lack of armor with various magical attributes. A Sith's robe has a hood that when worn changes the player's title to something like "Robert the Sith Apprentice". You can double click the robe to lower the hood, removing the title. When entering an area specifically for a Sith, make sure your hood is up, or you won't get in. A Sith's cloak offers stat bonuses, so you won't want to just toss it aside. All robes, cloaks, and lightsabers are bind on equip and retain their owner's name after they have been bound. Sith robes must be equipped twice to properly bind and be worn. The first time you equip the robe, you will receive a message that it has bound to you, then just equip it again to wear it. The robe's item name will change to something like "The Sith Apprentice Robert's Robe". Sith cloaks bind to the player when they are first equipped and the cloak's item name changes to something like "The Sith Apprentice Robert's Cloak". Sith lightsabers bind on equip as well. The difference being they retain their focusing crystal name as an engravement and the lightsaber's item name changes to something like "The Sith Apprentice Robert" with engraved text something like "Sapith Crystal Lightsaber". (see screenshot below) All lightsabers cast a circle of light when equipped as well and they are all two-handed weapons. There are 13 Sith lightsabers, each with different stats, depending on the focusing crystal used during the crafting process.

Jedi/Sith Training Facility and Temples-
Both training facilities offer extremely fast skill gains which are 4 times faster than regular skill gains. As you start off as a new Jedi or Sith, each area of the training facility you complete will teach you a new light side or dark side force power, respectively. Simply drop the force power into your holocron to "learn" it. At the end of each training facility, new players will receive a quest to build their first lightsaber. They will turn in their padawan or dark jedi lightsaber to the questgiver to attain the new quest.

Once all the pieces of a lightsaber have been built, including mining the focusing crystal, the player must return to their respective temple to build their new lightsaber. Lightsabers can only be built inside the proper temple. Inside the temples, players will find various questgivers for Star Wars related content in accordance with whatever their karma is. Some questgivers will give you quests that lower your karma if you're a Jedi or Jedi Exile, while others might give you quests to raise your karma if you're a Sith or Jedi Exile.
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